
However, these mines are suitably more powerful.Įach set of Mines is produced separately, requires Tank Destroyer Tactics, costs 35 35. There are also other, more creative uses for Mines, explained below.Įach faction has at least one unit capable of planting mines, as detailed by the table below:Ĭonstruction of Mines requires the Infantry Company: Defensive Operations Command Upgrade.Įach set of Mines is produced separately, for the cost of 50 50. Obstacles such as Barbed Wire or Tank Traps are often used to "funnel" enemy units into a minefield, by leaving a gap in the obstacle line and planting mines at the mouth of the gap. In this manner, they are used to protect the entryways into your territory, by killing any units that attempt to come through the gap. Mines are best laid in a gap or passageway that the enemy is bound to travel through. If it is left alone, it will eventually become camouflaged again. If a mine is detected before it explodes, it can be attacked from a distance (causing premature detonation) or possibly defused by certain engineering units. It may also destroy any nearby mines within its blast radius. When a Mine explodes, it is destroyed in the process. Vehicles will take a large amount of damage - possibly being destroyed in the process - and stand a very significant chance of suffering engine damage or losing mobility altogether. The explosion will likely kill any infantry units within its blast radius. This explosion has a large radius and delivers large quantities of damage to any unit caught within that radius (friendly and enemy alike). However, if an enemy unit -any enemy unit- makes contact with a set of Mines, they will trigger a massive explosion. Most enemy units won't spot the mine until it's too late, although some have the ability to detect Mines at a certain distance away, allowing them to avoid or possibly even defuse the Mines.įriendly units, including those from factions allied with the one that owns the mines, can pass over a set of Mines freely. Once a set of Mines has been laid, it will camouflage itself almost immediately, becoming invisible to the enemy (but still visible to you). The process takes a few seconds, depending on the constructing unit. A set of three Mines (treated as a single object by the game system) normally costs 25 25 to plant. Mines can be planted by various units from various factions.

Seen as a basic instrument of warfare, the use of Mines is widespread, and in Company of Heroes they are available to the Americans and the Wehrmacht factions. Modern technology has coupled the potential power of high-explosives (TNT) with sophisticated fuses, giving birth to the modern landmine. The idea of explosives rigged to blow when tampered with dates back to the very invention of explosives.
